At 1st level, your time spent traversing the Bear King's court has given you an excellent sense of direction. Many hag covens offer her loyalty and tribute. Shadow fey cutthroats are fey who do not follow the rules of honorable dueling or who have sold their services to the highest bidder instead of playing the games of court. As a Fey Warrior you gain the following class features. As an action, you can create a tether to the Feywild, appearing as a door to a random location. You can use this feature once, being unable to do it again until you finish a long rest. Hit Dice: 1d10 per feywalker level Prerequisites. At the 11th level, you have learned of a place where they fey of the land protect themselves. Ropes, nets, vines, and much anything else natural are cut right through. Once you use this feature, you can't use it again until you finish a short or a long rest. At 3rd level, your honed primal instincts give you advantage on Wisdom (Perception) checks that rely on smell. Old Honey Paws maintains his rulership over this court by besting all rivals in a yearly series of challenges. As an action, and for the cost of 1 point of fey magic, you are able to surround yourself with three fireballs. Creatures immune to cold damage can't be affected by this feature. Somewhere is a land quite unlike your own. A large structure takes 5 minutes. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the The Moon Weaver Spells table. At the 7th level, you have learned of a fearsome hound that strikes terror into the hearts of brave adventurers. The target can repeat the saving throw in each of its turns to end the effect. For every foot a creature travels through the wall, it must spend 4 feet of movement. You gain advantage on all your contested Strength checks. For the cost of 2 points of fey magic, you are able to break out of any non-magical restraints, and a few magical ones as well. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. The Snow Queen is proud and cruel to any who cross her. His broad chest is thickly muscled and sports tattooed knot work. Dressed in hunting leathers with a thick bearskin cloak around his shoulders, the bear king sits upon a throne carved from a whole tree trunk. The creatures of this Lore are familiar, yet also quite different. Upon sensing this threat, you may choose as an action to disappear from view entirely, using foliage, tree trunks, crowds, alleyways, weather, or any other non-magical visual interruption. As a bonus action, you may send this double forth onto the battlefield. At the 9th level, you have better learned how to follow in the tracks of others. Fey and Forest Classes (5E) MINT/New. You detect fey energy as a warm and comforting feeling. He and his Hunt move between the plane of shadow and the most ancient forests, so if he has a hidden seat of power, it is somewhere in one of those two places. Your choice grants you features at 1st level and again at 3rd, 7th, 15th, and 20th. You have proficiency with this horn, when whenever you blow it, you can add double of your proficiency bonus to your Charisma (Intimidation) checks. For the cost of 3 points of fey magic, you can cast a magical mark on a creature and know their exact position within 200 feet of yourself. Hit Dice: 1d10 per Fey Warrior level Hit Points at 1st Level: 1d10 + Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Fey Warrior level after 1st Proficiencies. On a failed save, they are blinded for one turn. A satyr travels the feywild between courts, subtly sowing seeds of discord amongst the upper echelons in the service of his mischievous lord. They are most often a fey creature or of fey descent. Class Features. At 20th level, you can blow your hunting horn and choose one creature you can see within 60 feet. The storm lasts for up to 24 hours or until you actively decide to stop it or reach half of the health points you had when casting it. While dancing, the creature must use all its movement to dance, without leaving its space, and has disadvantage on Dexterity saving throws and attack rolls. You start with the following equipment, in addition to the equipment granted by your background: At first level, you choose an Archfey that you have pledged your services to. Suddenly, she is stabbed in the back and pushed away. You may only have two rings active at once. A billowy robe of forest green enshrouds her body, and she grasps a great ring of etched silver in one massive fist. At the 11th level, you have learned of a creature that is able to cut through almost anything caught in it's claws. She is quick to recognize the value in any supplicant, mortal or fey, who manages to catch her royal eye. At 3rd level, you are gifted by a faeric steed to help you during your hunts. You may ride this wind for up to 60 feet. A creature can move through the wall, but the semimaterial shadow resists intrusion. Spell save DC = 8 + your proficiency bonus + your Charisma modifier, Spell attack modifier = your proficiency bonus + your Charisma modifier. You also gain resistance to cold damage and cold weather. The attacker takes 2d10 piercing damage and 2d10 cold damage, or no damage with a successful Dexterity saving throw against your spell save DC. Any enemy creature within this ring takes 1d6 of radiant damage for every turn, until they exit the radius. The baying of shadow hounds; thundering hoof beats; a brassy horn note; the Wild Hunt is coming, and pity its quarry. These deities exist to support the operation of the alignment and religious systems of the world; particularly to facilitate the operation of magic and alignment for role-playing. A dragonborn conjures a ring of mushrooms at his feet, pushing back the bandit hordes that have crowded him. You can use this feature once per long rest. You gain features for each lore at the 3rd, 7th, 11th, 15th and 18th levels. At 15th level, you can use your action to play a song on your chosen musical instrument to create a protective bubble that extends 15 feet in all directions. On each hit, one fireball is extinguished. A creature who succeed the saving throw is immune to the Frightful Roar for 24 hours. At 2nd level, you have learned how to conjure a fairy flame. At 1st level you ignore difficult terrain caused by ice and snow, including trying to climb. All hostile creatures within 60 feet who can hear this roar must succeed on a wis saving throw against your spell save DC or be frightened for 1 minute. A human faces against an opponent in the ring of combat. On a failed save, they move 10 feet away, and become frightened of you. For the cost of 5 points of fey magic, you become invisible. A gown seemingly woven from the night sky drapes her flawless ivory skin. As an action, you can place a leaf on your forehead, and a perfectly identical double of yourself will appear in a cloud of dust anywhere within 10 feet of you, for the cost of one point of fey magic. Fae born resemble something like humans at a glance. The spell counts as a knight of the fey spell for you, but it doesn't count against the number of knight of the fey spells you know. His home, if he has any permanent dwelling, is as mysterious as his true identity. At 18th level your connection to the Feywild has become stronger than ever. As a bonus action, you can assume the form of a shaggy grizzly bear. The Lord of the Hunt is an enigma among the fey nobles. Travelers who can’t give a good reason to be moving through the Queen’s territory meet a quick end in their chilly embrace. You may have up to 3 doubles active at once, each one summoned for the cost of one additional point of fey magic. You can't take a Fighting Style option more than once, even if you later get to choose again. Blue: Fantastic options, often essential to the function of your character… Ability Score Increase: Your Charisma score increases by 2, and two other ability scores of your choice increase by 1. The cost of this feature is 1 point of fey magic. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. The thieves all close in for the kill where they last saw their opponent, but they find that he has gone from his position. A hero of the Court of Stars, Hyrsam has used his powers to topple numerous fomorian strongholds. Skills: Choose two from Athletics, History, Intimidation, Nature, Perception or Persuasion. Dungeons and Dragons (D&D) Fifth Edition (5e) Classes. Proficiencies. Choose one of the following options. As a Fey Warrior you gain the following class features. She has survived the encounter, but has learned to be wary of her target. Suddenly, the halfling is gone. A tiny item takes only a few seconds. The Ranger can fill the job of either a Contender proportional or a Rebel proportionate (once in a while both), and functions admirably as a Scout and Striker, yet can’t exactly coordinate the … You can use this feature a number of times equal to half of your Charisma modifier rounded down (at a minimum of once), regaining all your uses after finishing a long rest. Hit Points. When you choose this patron at 1st level, you can use your bonus action to become nearly insubstantial, using illusions to avoid the next attack. Choose from the following options: The Bear King, The Lord of the Hunt, Hyrsam, the Satyr Prince, The Moon Weaver, The Queen of Night and Magic, or The Snow Queen. Afterward, you may close the opening you have created. You gain the following benefits: Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Bear King Spells table. At 15th level, you can use your bonus action to magically mark a target you can see within 120 feet. Then again, they might have just simply gotten lost and now find themself traveling to find their way back to the feywild and to their duties. The spell counts as a knight of the fey spell for you, but it doesn't count against the number of knight of the fey spells you know. Armor: Light Armor, Medium Armor Weapons: Simple … The targeted creature must make a saving throw of DC 8 + Strength modifier + proficiency bonus. On a successful save, the creature takes an extra 1d8 necrotic damage, and is not knocked prone. To that end, his songs sow the seeds of rebellion wherever he goes, and his revelers offer whatever clandestine assistance they can to rebels and traitors. A character's class … Huge fey, neutral. At 3rd level, your illusions are harder to discern. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. The wall lasts until you use this action again or die. Medium fey, chaotic good. A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by its class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to radiant damage, resistance to bludgeoning and piercing damage, and immunity to cold, poison, and psychic damage. At 3rd level, you can weave magic into your instrument, targeting one creature at a range of up to 60 feet. The Ranger 5e is an intriguing blend of Druid-style spellcasting, Contender style battle capacities, and Rebel style abilities. Before his eyes, the human undergoes a monstrous transformation, now towering over him and growing horns, fangs, and claws. At 10th level, you can target one humanoid or beast that you can see within 30 feet of you. As an action, you are able to magically open a locked door, or have bricks and stone magically rearrange themselves to create an opening, or a solid wall will crumble open. You regain all fey Magic when you finish a long rest. A fey lady of stunning beauty with hair the color of midnight stands before a shining field of stars. You have a pool of magic, described in the Fey Warrior Class Features section. Once you use this feature, you can't use it again until you finish a short rest or a long rest. At 15th level, you can cause an opaque wall of writhing shadows to spring up from a solid surface within 120 feet of you. You now do not trigger pressure-activated traps, can walk safely on rotting wood, can walk on the surface of water, deep snow, quicksand, etc. One has to consider where and how the fey warrior got their powers? Additionally, when you gain a level in this class, you can choose one of the knight of the fey spells you know and replace it with another spell from the knight of the fey spell list, which also must be of a level for which you have spell slots. The targeted creature must make a saving throw of DC 8 + Wisdom modifier + proficiency. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. At 2nd level, you adopt a particular style of fighting as your specialty. You can use this feature a number of times equal to half of your Constitution modifier rounded down (minimum once) regaining all uses of this feature when you finish a long rest. At the 18th level, you have learned of a monstrous ogre-like beast. Fey Spirit; Small fey: Armor Class: 12 + the level of the spell (natural armor) Hit Points: 30 + 10 for each spell level above 3rd Speed: 40 ft. STR DEX CON INT WIS CHA; 13 (+1) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 16 (+3) Condition Immunities: charmed Senses: darkvision 60 ft., passive Perception 10 Languages: Sylvan, understands … You can use a druidic focus as a spellcasting focus for your knight of the fey spells. The Queen of Night and Magic does not bear her moniker lightly. First, Strength or Dexterity should be your highest ability score, followed by Charisma. Half-Elf Traits Your half-elf character has some qualities in common with elves and some that are unique to half-elves. The warlock is a character class in the Dungeons & Dragons fantasy role-playing game.It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons.In 4th and 5th edition, the warlock is a core class. At the 5th level, you have learned a magical power of the little folk. You may only use this feature twice, until your temporary HP is depleted. You can use this power a number of times equal to half of your level (rounded down). You can make a fey warrior quickly by following these suggestions. Spellcasting Ability Somewhere is a land quite like your own. Class Features. At the 7th level, you have learned of a mysterious fireball that floats as if it has a mind of it's own. As a fey warrior, you have spent a long time among the creatures of the fey. The spell counts as a knight of the fey spell for you, but it doesn't count against the number of knight of the fey spells you know. He grapples the second, and finds that it is solid. Her eyes are the color of moss beds, with no iris or pupil. At 20th level, you can create a shadowy rift in a 20-foot sphere. The Spells Known column of the Knight of the Fey table shows when you learn more knight of the fey spells of your choice of 1st level and higher. You are now able to fly with a speed equal to your base movement speed. Weapons: Simple Weapons, Martial Weapons At 15th level, you have learned to let out a bloodcurdling roar. Her favor is highly sought after, and it is said that a single hair from her coppery head contains all the power a mortal might ever desire. If a target's saving throw is successful, the target is immune to this feature for the next 24 hours. A small item takes up to a minute. For example, when you are 5th level, you have two 2nd-level spell slots. At 20th level, your loyal dedication to the bear king has given you the powers he himself wields. Any enemy creature of your choice within 5 feet of you will take 1d6 fire damage for 3 turns. To cast one of your knight of the fey spells of 1st level or higher, you must expend a spell slot. You can revert to your normal form earlier as a bonus action. In addition, you gain advantage on your Wisdom (Insight) checks to discern lies. Unless you are an elf, you still need to sleep. At 7th level, when hit with a melee attack you can use your reaction to strike your attacker with shards of ice. The Knight of the Fey table shows how many spell slots you have. If a charmed creature damages or is damaged by a former ally, it can repeat the saving throw at the end of its turn, ending the effect on itself on a success. Was it a trick by some mischievous fairy that had unexpected results? You can make a Knight of the Fey quickly by following these suggestions. At 7th level, your time spent in friendly brawls and raucous parties with the bear king and his court has honed your battle senses. You can choose to emulate the powers of those fey, by choosing the Sidh Lore or the Yokai Lore. Armor Class 17 Hit Points 262 (25d8 + 150) Speed 35 ft. Your exposure to the Feywild or one of its denizens has left a magical mark on you. At 7th level, you can make a ranged spell attack against a target within 120 feet. If the target can see you, it must succeed on a Wisdom saving throw against your spell save DC or be magically charmed for 1 minute, or until you or your allies do anything harmful to the target. At the 15th level, you have learned of a spectral rider who is undeterred by obstacles. Your strength is also augmented to deal an extra 3d8 of attack damage. You can use this feature a number of times equal to your Charisma modifier, and you regain all uses of this feature when you finish a short or a long rest. At the 3rd level, you have learned of a creature that uses leaves to great effect. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Ever-changing, always-dangerous. Tools: None You gain one of these instruments alongside your other gear. 4. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the The Snow Queen spell table. A comprehensive list of all official monsters for Fifth Edition. None live to see the next day. Tons of terrific new wilderness and fey-themed character options for 5E, including archetypes, feats, spells, and more! In addition, you use your Charisma modifier when setting the saving throw DC for a knight of the fey spell you cast and when making an attack roll with one. On a hit you deal 2d8 fire damage plus 2d8 radiant damage. Using certain features of this class will expend an amount of Fey Magic, depending on what feature is used At the 10th level, your senses have increased exponentially. The fire is harmless and does not burn, but flares brightly for a moment that it is conjured. Back to Main Page → 5e … At the 3rd level, you have learned of a feline trickster and stealer of souls. All creatures within 30 feet of that point must make a Wisdom saving throw against your spell save DC, taking 3d8 radiant damage on a failed save, or half damage with a successful save. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die. The knight pledges their complete loyalty to their patron archfey and work with and for them to further their goals, earning powerful magic abilities and protection for their fealty. The creature is pushed out of the wall’s space to whichever side it chooses. Also, you can use your bonus action to touch a creature and end the charmed condition in it. As efficient and dishonorable killers, they rely on stealth to stalk targets, preferring to strike from the shadows and unleash their sneak attacks. She is a devastatingly potent sorceress, augmented with command over the stuff of shadows. Upon reaching the 3rd level, you may choose to emulate the powers of the creatures from this lore for befuddling your enemies. Conjure Fey 5e In this spell, you need to summon a fey creature which has challenge rating 6 or lower or you can summon a fey spirit which takes the form of a beast of challenge rating 6 or lower. From your hiding spot, you have advantage on an attack on any creature within 5 feet of you. When you multiclass into the knight of the fey class, you gain the following proficiencies: light armor, medium armor, simple weapons, and martial weapons. The Queen of Witches is one of the foremost patrons of those who seek power through a pact. Any creature that fails this save also believes that you are truly larger than you actually are. Hit Points. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. At 20th level, until initiative count 20 on the following round, any creatures other than yourself or any fey who attempt to cast a spell must succeed on a DC 15 Constitution saving throw or the spell fails and the spell slot is expended, restoring one of your own spent spell slots of the same or lower level. The half-orc opponent swings his weapon at the human, who dodges left and right, until suddenly in a cloud of dust, the half-orc finds himself faced with four identical opponents to fight. Frightened, he throws his weapon at the head of the creature, but it does no good, as he is beaten into submission. If you are using starting wealth, you have 4d4 x 10 gp in funds. His true identity beyond title and position as master of the Wild Hunt is unknown, but he has some connection to the Black Prince of the shadow fey-while also answering to elvish druids and consorting with powerful blood hags and dryads. Icicles radiate in a crownlike halo behind her head, drifting gracefully through the air. While you are invisible you are able to use one attack that deals 3d12 damage. Astride a midnight horse sits a shirtless elven huntsman. You may choose one damage type to become resistant to from the following options: fire, cold, lightning, Poison or acid. Her hair falls in a cascade of curls and looks as if it is spun from copper. An unseelie fey warlock: intense, compelling, mysterious. Once you use this feature, you must finish a short or long rest before you can use it again. ... search. All targeted creatures within 5 feet of you must make a saving throw of DC 8 + constitution modifier + proficiency bonus, or be put to sleep. Fey Ancestor At 1 st level, you can speak, read, and write Sylvan and, whenever you make a Charisma check when interacting with fey, your proficiency bonus is doubled if it applies to the check. An eladrin stands guard in the back of an elaborate fey party, carefully watching the lady he has sworn himself to, sure to keep her safe from those who would see her overthrown. Creatures that fail the saving throw are also restrained by icy wisps of shadow. The Book of the Fey is the latest entry, following the Book of the Dead , and contains over 150 fey creatures compiled from previous versions of D&D. Choose one of the following damage types when you gain this feature: cold, fire, lightning, radiant, or necrotic. At 20th level, you cause a severe storm to spring into existence. Hours later, the assassin awakens. To cast the 1st-level spell cure wounds, you must spend one of those slots, and you cast it as a 2nd-level spell. The speed of the double is the same as your own. A Knight of the Fey is a knight that has pledged themself to the service of a specific Archfey or a Fey court as a whole. The cheers of the crowd favor her opponent. Green: Good options. At the 17th level, you are able to restore an item or structure as long as it is made from a natural material, such as wood, stone or iron. Perhaps their patron sent them out with an objective in mind. Their figures are also very graceful like that of quicklings and fairies. When you multiclass into the knight of the fey class, you gain the following proficiencies: light armor, medium armor, simple weapons, and martial weapons. Some warlocks focus on eldritch blast and damage, and have little use for Charisma, but I don’t think that’s you—I imagine you’ll be taking few Eldritch Essences or Blast Shapes, and focusing a lot on invocations and other effects that … After an attack is dealt using this feature, you become visible again. You can use this feature a number of times equal to your Charisma modifier rounded down (at a minimum of 1), regaining your uses of this feature after completing a long rest. Once a creature travels through the wall, it takes no damage has all... 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